tag:blogger.com,1999:blog-537267519793805240.post8617528958275842587..comments2024-03-19T10:34:31.386+00:00Comments on Charles Jennings | Workplace Performance: The Power of X – Experiential Learning in Today’s WorldCharles Jenningshttp://www.blogger.com/profile/10220891611333165590noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-537267519793805240.post-23429824770487257122010-03-18T06:12:45.445+00:002010-03-18T06:12:45.445+00:00You are right! The singlemost factor that increase...You are right! The singlemost factor that increases learning through experience is the number of interactions that a learner has with the experience, peers and the facilitator. What are the chances though that projects or project managers will allow this kind of flexibility? <br>Leena Kapoor from www.experiential-learning-games.comexperiential-learnerhttps://www.blogger.com/profile/07226645588485458399noreply@blogger.comtag:blogger.com,1999:blog-537267519793805240.post-73790313978314031182009-10-16T22:09:30.663+01:002009-10-16T22:09:30.663+01:00Hi Charles, as a big advocate for sims and experie...Hi Charles, as a big advocate for sims and experiential learning I loved the article. Mind you, i was a bit distracted by the Roundtable research findings 2005 on factors that improve outcomes - the 2nd one beggars belief:<br />Ensure Projects Provide Learning - are they serious! <br />Discuss and reflect on objectives, progress and output - if this is not minimum standard in our industry, then we are in a bad place.Chris Branniganhttp://www.thinkingworlds.com/blog/noreply@blogger.comtag:blogger.com,1999:blog-537267519793805240.post-11971300223708821472009-10-11T14:40:09.537+01:002009-10-11T14:40:09.537+01:00Hi Charles
As we discussed it is time for business...Hi Charles<br />As we discussed it is time for businesses and academia to embrace the gaming environment!<br />AshokKashohttps://www.blogger.com/profile/03846498432324507866noreply@blogger.com